Go to http://www.MyMegagame.com to get a copy of the game! Or order the rule book and national agendas for a smaller price to get a feel for the game.
The game is a base upon which teachers can implement their own ideas. Create your own simulation for students using our international leadership roles. You can watch the video below to see how engaging it is for the participants.
Buckminster Fullers’s Design Science, 3d Printing, and the future of engineering
by Shaun D. McMillan
Most of the objects we see today are manufactured on a massive scale. The shapes we most often see are squares, rectangles, and simple forms that can easily be reproduced. But now that 3d printing is becoming more accessible, we are seeing more sophisticated geometry like fractals, hexagons, and organic flexible shapes. Is this just a trend, or will we continue to see more interesting geometry in our everyday lives? How can we use these more sophisticated shapes to solve problems?
Here is a simple way that geometry can introduce new solutions. PLA plastic is one of the most common materials used for 3d printing, but it is quite rigid and stiff. So how could we make flexible wearible 3d printed clothing and accessories? We could try to create hinge joints like we often do with metals, but actually we achieve a lot more flexibility and reduce the amount of material used by simply modifying the geometry.
These geometric patterns have their own design appeal and aesthetic, but first and foremost it emerged from its usefulness and efficiency.
Can this be taken further? Continue reading How to use 3d geometry to solve problems
I’m officially teaching the following classes at Techno Chaos in Sugarland, TX, which will likely move to Stafford, TX (Southwest side of Houston) this spring! I teach mostly home school classes but we also have some competitive robotics clubs, maker-space clubs, and 3D printing clubs.
Click on the titles to see about pricing, times, and availability.
Learn how to bring together a community and the careers of professional creatives
by learning how to create with a sense of purpose, how to communicate more powerfully, how to safely design a youtube channel brand, how to produce videos, fundamentals of marketing, and creating interaction with an audience though a basic understanding of human nature.
Learn how to design all kinds of games with professional animator, web designer, and game designer Shaun D. McMillan, the creator of the ALLIANCE Megagame. Students will learn both game art, game mechanics through designer board games, and game programming through the game development software, Game Maker Studio.
Here is a video of us game testing one a game designed by one of the students
Learn to build 3D modeled shapes as characters to be animated in a film or game environment, and how to sculpt organic shapes in the world’s leading 3D software called, “Maya.”. In our Applied Learning weekly classes we will base the students lessons on their current skill level and adjust to keep them progressing towards their potential.
Students can learn the fundamentals of Continue reading New Animation, Game Design, Programming, and Video Home School Classes at Techno Chaos in Houston, TX
ALLIANCE is a political science simulation created by my high school game design students and I to help young people understand the dynamics of working towards world peace. In the game as many as 60 players role play as world leaders of 20 different nation teams to try and solve multiple geo-political crises, trade, and develop their nations. They learn first hand the importance of diplomacy, the necessity for self-defense, international interdependency, and cooperation.
The game can be played as a board game by as few as 5 players, or expanded into a megagame by 60 players. The game borrows key elements from Buckminster Fuller’s World Game, John Hunter’s World Peace Game, Settlers of Catan’s trading mechanics, and Archipelago’s economic mechanics. We also developed our own war mechanics. The students have freedom to maneuver economically, militarily, or technologically together or against other teams. There is also a lot of room for open creative ideas in the course of the game so that the students are not limited to conventional problem solving strategies.
This video shows what the game actually looks like in practice.
For a better explanation of how the game works you can watch this video below.
Here is a small sample of graphics created for the game. There are rule books for each of the three different roles, prime minister, secretary of defense, and lead scientist, but the rule books are more like a menu of actions that they can take and how to initiate them. A lot of the actual rules and mechanics are explained in these game components, cards, and player aids, so that they only need to worry about the rules that they currently need. We also have control players that operate like umpires to explain the rules as they play, so the students do not need to have all the rules memorized in order to play.
Jacob Basquez role-playing as the Prime Minister of the Wild Nation. In this version of the game his role was to recruit the rest of the nations to a secret faction rebelling against another secret faction. He did a terrific job.